Red Rocket
About
I made this along with a friend for the Bournemouth University 48 hour game jam, in which it won first place.
My friend made the environmental and UI graphics, whereas I created all of the code for both the gameplay and the UI logic, as well as sprites for the ship.
The main difficulty was creating the timeline system, which executed specific commands in a sequence, forming the base mechanic for the game. These commands were originally planned to have much more variety, with foundational code being written to support multiple parameters, but due to time constraints we ended up mainly using the “Set Thrust” command for ship thrusters.